Thursday, February 16, 2017

OUGD503: Studio Brief 02 - Thirsty Planet - App Concepts - Feedback and Development

"More community based app, one's you can share - most apps that are successful are the ones where you can communicate with each other. For example, Pokemon go because it forces people to interact with each other. It's also long lasting although its repetitive."

"Although the first concept is good, there should be a timer. There should be a countdown on how much water you should drink and time with statistics on when is the correct time and amount to drink. They're saying we should celebrate maybe at the end of every countdown there should be a celebration. There should be a celebration with every drink you get, something subtle that's not too much in your face but not on a frequent basis. Could just a be a notification so it's nothing too intense."

Facts:

"There are many different opinions on how much water we should be drinking every day. The health authorities commonly recommend eight 8-ounce glasses, which equals about 2 liters, or half a gallon. This is called the 8×8 rule and is very easy to remember."


What we are each bringing to next week's session:

Natasha: Sitemaps and digital wire frames
Steven: Five roughs for the apps design - thumbnails 

No comments:

Post a Comment